I think you should make it so spikes looks more obvious since it can blend in with the platforms. I also happen to notice that the x velocity does not reset once you hit a wall which makes the slippery control a bit more annoying. But other than that, you did a good job on the physics, keep it up!
Ye, I did notice that when the player hits a wall, they can stick to it until the x velocity gets back to 0. Theoretically this would only take ~3 lines to fix, but I was in a rush to get the sound effects added that I completely forgot about it lol
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I think you should make it so spikes looks more obvious since it can blend in with the platforms.
I also happen to notice that the x velocity does not reset once you hit a wall which makes the slippery control a bit more annoying. But other than that, you did a good job on the physics, keep it up!
Ye, I did notice that when the player hits a wall, they can stick to it until the x velocity gets back to 0. Theoretically this would only take ~3 lines to fix, but I was in a rush to get the sound effects added that I completely forgot about it lol
get better kid